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FS#5855 - Pong Upgrades
Attached to Project:
Rockbox
Opened by Travis Hyyppa (Travis) - Saturday, 19 August 2006, 12:08 GMT+2
Last edited by Nicolas Pennequin (nicolas_p) - Wednesday, 04 October 2006, 13:39 GMT+2
Opened by Travis Hyyppa (Travis) - Saturday, 19 August 2006, 12:08 GMT+2
Last edited by Nicolas Pennequin (nicolas_p) - Wednesday, 04 October 2006, 13:39 GMT+2
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DetailsMade pong look a lot nicer for color targets and added demo and one player modes for all.
I set the foreground to green and the background to black. I also added a simple 1 player function to play against the computer. To play two players all you need to do is press one of the normal right player buttons. |
This task depends upon
I'm not sure as I don't have a development environment available atm, but I'm pretty positive I've already solved the wall-pad bug. other then that It sounds like a good idea but I haven't gone through the code really :)
I think we should increase the ball side and make the game a little harder (ie faster ball or smaller pads, at least reffering to the h1x0, which is too easy to play imho)
Having the game get incrementally harder as you move on would be nice.
» Now includes a 'demo' mode which will play cpu<->cpu until a button is pressed.
» Also, if music is playing, the paddles will pulse bright green to the beat.
http://www.rockbox.org/twiki/bin/view/Main/DocsIndex
You have to know how to compile and how to work with patches
Would it be possible to have the pads blink in different colors? (maybe have smoother transitions)